1. Custom Sprites | Pokémon Infinite Fusion Wiki - Fandom
Custom sprites are made by the Pokémon Infinite Fusion Community to replace the default sprites in the game.
Custom sprites are made by the Pokémon Infinite Fusion Community to replace the default sprites in the game. The default sprites are sourced from Japeal's Pokémon Fusion Generator, and often come with odd scaling issues and are lacking in detail. To remedy this, artists in the community have combined their efforts to replace the default sprites with ones made by hand, with thousands of sprites made weekly on the Discord. Anyone can create their own sprites and apply to have them in the official
2. My sprite shows in scene and game view, but there is no GameObject ...
19 feb 2016 · Try selecting the sprite (or ctrl+a and then ctrl+click every object in the hierarchy to deselect it), then hit delete on your keyboard.
I tried quitting Unity (which caused a crash) and re-starting it, but the sprite is still sitting there. I have no idea how to make it go away. Moving another sprite in front of it, then moving it away again doesn’t change anything. I did submit a bug through the crash report system (bug 772113) when it crashed when I tried to quit, and included the info about this sprite, because it might be related. Has anybody seen this? Is there any way to make this guy go away? (not using version control s...
3. Sprites - Python Arcade 2.6.17
Sprite for platformer games that supports animations. These can be automatically created by the Tiled Map Editor.
Sprite for platformer games that supports animations. These can be automatically created by the Tiled Map Editor.
4. Bug found when a sprite follows a sprite - Help - Microsoft MakeCode
3 okt 2020 · I have two sprites at opposite corners from each other. The top left sprite follows the bottom right sprite at a speed of 100px/ms.
As seen in the following game, I have two sprites at opposite corners from each other. The top left sprite follows the bottom right sprite at a speed of 100px/ms. When the moving sprite stops, I expected that their x,y locations would be the same, but there are ever so slightly off. To test whether the sprite was still moving, I checked the velocities instead; which does work. I don’t want to track when they overlap, as the game I am developing moves one step a time. See:
5. My player sprite isn't hiding properly behind other sprites like trees, etc.
7 dec 2023 · I want the player to be hidden when passing behind a tree or accessory. For now, I've achieved this by placing the player and the tree on the same layer.
Greetings! I’m learning Unity as I aspire to create a 2D isometric game. Currently, I’ve successfully set up my grid, imported tiles, and painted them on the map without any issues. However, I’m facing a somewhat annoying problem. I have my player on layer 5, and I want to be able to add different accessories like trees, etc. It’s a bit challenging to explain since I lack much technical knowledge, but I want the player to be hidden when passing behind a tree or accessory. For now, I’ve achieve...
6. How can I save a sprite from another tab? - Aseprite Community
28 okt 2023 · if _input_layer is regular layer, nothing happens, because it doesn't contain a stack of layers to loop through. only sprites and groups can ...
Hello, dear community! I hope you will help me with my problem. In general, I want to make a script that saves layers with cropped alpha. So, in my plan, the script should go through the layers → select them → move to another tab (with fit sprite size) → save the file from this new tab. I made a script like this local sprite = app.activeSprite local folder_path, file_name = sprite.filename:match("^(.+[/\\])(.-).([^.]*)$") local function iterate_layers(_input_layer) for i, layer in ipairs(_...
7. How do you detect if a sprite is partially not touching another sprite?
11 mrt 2021 · In this project, you are supposed to not be able to move off of the green square at all. Instead, it only prevents the guy from moving completely off of the ...
https://snap.berkeley.edu/snap/snap.html#present:Username=mrfluffypenguins&ProjectName=RPG%20Test In this project, you are supposed to not be able to move off of the green square at all. Instead, it only prevents the guy from moving completely off of the green square. He can still move around as long as he is touching some part of the ground. How do I fix this?
8. Question about Sprite Collisions - Thunkable Community
22 sep 2019 · If the other sprite is already inside, it is not touching the edges, so there is no collision. You could even have completely invisible sprites ...
I am trying to make my own maze game like the one found on the documentation Gaming section. (https://x.thunkable.com/projects/5d841c3942b03968327aa3b9/23cdf6a7-4c61-46d5-ae84-810e7ba9e3d4/designer) I am not very experienced in coding. I made my own maze.png file with transparent background. I didn’t make it with individual pieces as in the Thunkable provided version because I would like to have different maze backgrounds so that the player can progress to the next maze when successful. The pum...
9. Moving sprites having "antsy" edges - Help - Godot Forum
21 feb 2024 · It happens only if sprite is moving, but the amount of antsy is determined by speed of sprite => at some speed, there is no issue at other speed smaller at ...
Godot Version 4.2.1 Question Hello, I noticed that when I move sprites edges of texture may or may not become “antsy” => edge pixels turn to “ants” that keep permanetly move in given edge space(swaping places with other pixels of texture around it), texture per se is still round and have same shape in general… It happens only if sprite is moving, but the amount of antsy is determined by speed of sprite => at some speed, there is no issue at other speed smaller at other bigger… I tried various...
10. How do i make a sprite move with another sprites point
11 apr 2015 · You haven't make the origin point of the turret sprite equal to its center (pivot) point as Lizard-13 told you. There's no actions at all to ...
hi all im making a game using a customizable tank as my player character. The problem im having is, i have drawn the base of the tank and the turret of the tank as 2 separate sprites because i want the turret to be able to move independently. The base of the tank has 8 directional movements but the turret has no automation, i have tried to do it using points where point tank of turret should move with point turret of tank, but just cant get it to work here is what im doing but i know how to imp...